Build a deck of exactly twenty cards from three factions and take it into the Threefold Arena. Dawn trades attack for Guard and healing, Ember pressures early with fragile attackers, Tide spends its tempo on freeze and card draw.

All 18 cards are open from the first match, at most two copies of each, and there are no packs and nothing to buy, so a deck that wins was won on construction. Both heroes start on 25 health, your mana grows by one each turn up to 8, and an empty deck deals rising fatigue damage. Three computer opponents, one per faction.

Controls: click or tap a card to play it; click or tap one of your units, then a target, to attack.

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Strategy guide: Emberdeck guide, with the real numbers from the game's code
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